Post Mortem


Devtober ‘21 – Post Mortem

This years Devtober was the best month of all the ones before, because I had so much more time to work on something, to learn something new. Because I wasn’t happy anymore with GameMaker since some years, I finally did the switch to Godot. So this Devtober is where it all begins.

State of the project:

In the past two Devtobers I always already had a project I was working on, so I continued with those. But not this time, no concept, no project files. There was just the genre of the game I had in mind. Because I wanted to use Godot for my game and I almost doesn’t know anything about it, just a bit of testing around in the month before Devtober, it was great to start without anything.

What went wrong?

This year it’s really difficult so find something which went wrong, since I didn’t know this much about Godot, you also didn’t build this complex ‘structures’ so you are not this susceptible to mistakes.

Still, I think the sounds I designed for the game went wrong, I’m really not happy about them, it’s also because I lack skill in creating those. But there’s always time to learn something and with this project I’m more eager than ever before.

What went right?

So far everything went right what I wanted to do. My goal this year was to learn more about Godot, so I concentrated myself more on the coding part than art or composing. Because of this focus I had in mind, things went much smoother this year.

I went from zero to 100 in one month. In the beginning I was still using from time to time tutorials, but this changed over the time in Devtober a lot. I was more independent of those during the time, until I created the code/mechanics fully myself. So yeah, now I’m at this stage again in Godot where I was in GameMaker before, to do stuff in the engine by yourself.

So I think I achieved my goal in this Devtober and I’m more than happy about it.

Now I’ve a polished prototype pinball game, which is working, with a leaderboard and so much more.

What’s next?

I will continue to work on the project, maybe not every day with one or two tasks each day, but more like something larger and to work on more complex ‘systems’ for the game, something I can work on for days.

Anyway the project must grow! Grow much further! I will again plan structured days and tasks which need to be done. Things have to be reworked, some new tables have to be created.

In case you want to be up-to-date about the project you can follow me on twitter.

The End!

Files

PixelBall_Prototype.zip 7 MB
Oct 30, 2021

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Comments

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Congrats! And thanks for posting =]

(+1)

Thank you really much, you are welcome ❤️